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  • #16
    Hey Dave;

    Well, that was a really good suggestion and it looked like it was going to work, but as the mesh output continues, the memory once again climbs and eventually runs out.

    Still, gotta give you congrats on that one - it looked like it was going to work. It may just be some setting I may have forgotten....

    I'll keep trying...

    -Richard
    Richard Rosenman
    Creative Director
    http://www.hatchstudios.com
    http://www.richardrosenman.com

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    • #17
      Richard, does your mesh have texture coordinates applied? If not, you could try using the smoothing of SimCloth3 for the final few iterations; it is somewhat more effcient than MeshSmooth...

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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      • #18
        Richard, does your mesh have texture coordinates applied? If not, you could try using the smoothing of SimCloth3 for the final few iterations; it is somewhat more effcient than MeshSmooth...
        Wow, missed the Simcloth smooth feature.

        A 20x20x20 box, with 2 meshsmooth iterations + 3 simcloth iterations are ok... It's working. Thanks Vlado!

        Added one more simcloth iteration and max crashed though.

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        • #19
          Hey Vlado;

          I never knew about the Simcloth 3 mod having a smooth operation! I'll give it a try and let you know how it turns out....

          Thanks!

          -Richard
          Richard Rosenman
          Creative Director
          http://www.hatchstudios.com
          http://www.richardrosenman.com

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