i have literally lost count of the number of times ive been asked to uplight or wash a feature wall or similar, with a thin led strip or spotlights, placed really close to the wall that is being uplit. often touching.
what the client wants, is a nice soft wash of light, spreading, often metres, up a wall.
i have never managed to achieve this effect in a "physically correct" way.
i always end up using large hidden plane lights, or self illuminated panels, placed further away from the wall, or sometimes just the gradient tool in photoshop.
with it modelled accurately to the plans (i.e thin led strip within cm of the wall) , i always end up with an ugly line of thermonuclear bright light just above the uplight, and almost no lighting further up the wall.
i know that walls are often lit with setups like this, so why is it so hard to achieve in 3d? is it a material issue? love to know how to get it to work.
what the client wants, is a nice soft wash of light, spreading, often metres, up a wall.
i have never managed to achieve this effect in a "physically correct" way.
i always end up using large hidden plane lights, or self illuminated panels, placed further away from the wall, or sometimes just the gradient tool in photoshop.
with it modelled accurately to the plans (i.e thin led strip within cm of the wall) , i always end up with an ugly line of thermonuclear bright light just above the uplight, and almost no lighting further up the wall.
i know that walls are often lit with setups like this, so why is it so hard to achieve in 3d? is it a material issue? love to know how to get it to work.
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