I'm experimenting with rendering an architectural scene (both exterior and interior with quite a lot of glazed windows) without GI and was after a few tips and suggestions.
I have created a vrayambient light and added a VRayDirt map to the light map. I have also added a VRay sun and stuck the Vraysky in the reflect/refract environment overide.
I am using a physical camera at the moment (is this the right way to go) and have checked the ambient light compensates for exposure. The intensity of the ambient light doesn't seem to make any difference to the brightness of my render. It seems that to affect the brightness, I need to change the colour of the occluded swatch in the dirt map to something less than black. The radius of the dirt is 10m (I think this is the default). All other settings on the dirt map are the same.
It seems that changing the exposure of the camera only affects the parts of the render that are affected by the vraysun - not the bits 'in shadow'.
Is this the right way to go?
I have created a vrayambient light and added a VRayDirt map to the light map. I have also added a VRay sun and stuck the Vraysky in the reflect/refract environment overide.
I am using a physical camera at the moment (is this the right way to go) and have checked the ambient light compensates for exposure. The intensity of the ambient light doesn't seem to make any difference to the brightness of my render. It seems that to affect the brightness, I need to change the colour of the occluded swatch in the dirt map to something less than black. The radius of the dirt is 10m (I think this is the default). All other settings on the dirt map are the same.
It seems that changing the exposure of the camera only affects the parts of the render that are affected by the vraysun - not the bits 'in shadow'.
Is this the right way to go?
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