I am working on a new project, this one has a moving camera and a moving character in it. The only lighting in the scene is provided by Hdri images in the environment and reflection slots. The scene is outdoors with about 125,000 polygons.
Since I have a moving character, I understand I must create a IR soulution with each frame. Might I be better off using Direct Computation on the first bounce instead?
Also should I blur the Hdri in the enviroment slot? I thought I heard doing so would give a better results?
Any advise please?
Since I have a moving character, I understand I must create a IR soulution with each frame. Might I be better off using Direct Computation on the first bounce instead?
Also should I blur the Hdri in the enviroment slot? I thought I heard doing so would give a better results?
Any advise please?
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