Hi,
Is there a possibility to use for example the VRayTriplanarTex in a "scale-independent" mode?
Reason for this is the following:
The scale in which we get CAD data from clients varies much. Often it is in mm, sometimes cm, sometimes inches etc.
In order to preserve for example STEP Data accuracy I merely scale the objects, but not ResetXForm them, since I'd have to collapse the stack, losing the quality of the STEP file / Body Object.
This results in me having to check the materials from our library every time, if the tiling is okay, etc. Of course I could make three different versions of the same material, for each import system unit one material, but I do not think that is practicable.
How are you guys dealing with this issue? For me personally a bitmap node, or, like I said, checkbox for the VRayTriplanarTex to ignore scale and thus acting similarish to the "world XYZ" mapping mode from a scale point of view, but like a "local XYZ" mode preserving the rotation and position on the object.
Is there a possibility to use for example the VRayTriplanarTex in a "scale-independent" mode?
Reason for this is the following:
The scale in which we get CAD data from clients varies much. Often it is in mm, sometimes cm, sometimes inches etc.
In order to preserve for example STEP Data accuracy I merely scale the objects, but not ResetXForm them, since I'd have to collapse the stack, losing the quality of the STEP file / Body Object.
This results in me having to check the materials from our library every time, if the tiling is okay, etc. Of course I could make three different versions of the same material, for each import system unit one material, but I do not think that is practicable.
How are you guys dealing with this issue? For me personally a bitmap node, or, like I said, checkbox for the VRayTriplanarTex to ignore scale and thus acting similarish to the "world XYZ" mapping mode from a scale point of view, but like a "local XYZ" mode preserving the rotation and position on the object.
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