I am currently wondering if there is a way to modify the distance blend inside the texture via a falloff map or curve? I have a few hundred objects scattered in different shapes and sizes on multiple spherical surface and I want to blend the materials based on how far they're away from that surface. The distancetex already works very well for what I want to achieve but I'd still like to tweak the linear distance blend. I already tried placing it in a collercorrect map to tweak the contrast but that only gets me so far.
Any help would be appreciated!
Any help would be appreciated!
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