I am working on a project that is comprised of many large office buildings - up to 30 or 40 in total.
We are modelling each building in its own AutoCAD file which is then being exported into its own Max file. So, office 1 will be called 'office_01.max' and office 2 will be 'office_02.max' etc. Each of these max files will be textured from a centrally saved material library which sits on our network.
So, when an image contains a few of these buildings in the one shot, we have a 'master' max file which we xref each of these office files into. Click render and, hey presto, we have a lovely rendered image using all of the different max files.
HOWEVER, there is going to be some overlap in materials. How do we ensure that each max file is using the most up-to-date material from a central material library.
Example - I open up office_01.max and modify a brick material. I might then save this modified brick material back to the central material library. My colleague then opens up office_02.max which uses the same brick texture. Problem - his max file will be using the old version of the material. How do we keep everybody up to date?
I hope somebody understands.
We are modelling each building in its own AutoCAD file which is then being exported into its own Max file. So, office 1 will be called 'office_01.max' and office 2 will be 'office_02.max' etc. Each of these max files will be textured from a centrally saved material library which sits on our network.
So, when an image contains a few of these buildings in the one shot, we have a 'master' max file which we xref each of these office files into. Click render and, hey presto, we have a lovely rendered image using all of the different max files.
HOWEVER, there is going to be some overlap in materials. How do we ensure that each max file is using the most up-to-date material from a central material library.
Example - I open up office_01.max and modify a brick material. I might then save this modified brick material back to the central material library. My colleague then opens up office_02.max which uses the same brick texture. Problem - his max file will be using the old version of the material. How do we keep everybody up to date?
I hope somebody understands.
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