HI,
has someone figured how to do LOD with VRay?
I isolated a couple of rules that LOD objects should follow and I haven't tried yet but it seems difficult with the way MAX is handling traceSets...
LOD objects shouldn't see each other in refract and reflection
LOD objects shouldn't cast or receive shadows on each others but cast and receive the rest
Anyone?
That would be very useful for hair for example, you don't want to have the full set in one pixel...
has someone figured how to do LOD with VRay?
I isolated a couple of rules that LOD objects should follow and I haven't tried yet but it seems difficult with the way MAX is handling traceSets...
LOD objects shouldn't see each other in refract and reflection
LOD objects shouldn't cast or receive shadows on each others but cast and receive the rest
Anyone?
That would be very useful for hair for example, you don't want to have the full set in one pixel...
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