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Unity 5 standart shader like material

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  • Unity 5 standart shader like material

    Hi,
    I'm wondering if on of you guys had already build such material.
    The goal would be a material with the spinners and map inputs of a unity 5 standart shader that gives a similar relsult.
    It would be nice for texture baking, one wouldn't forced to edit the textures in Photoshop.
    Could properbly be done with a vraymtl a couple of controller nodes and maps.
    But an OSL or GLSL shader would be cooler because one would only have the options that are avalable in unity and cannot destroy the similarity.
    Has anyone such thing and is willing to share?
    Last edited by Ihno; 28-05-2016, 08:16 AM.
    German guy, sorry for my English.

  • #2
    Lele coded something similar; not sure if it was OSL, or just a MaxScript wrapper around a VRayBlendMtl material. I'm not sure if he posted here, I will have to ask.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      That sounds great.
      I'm about to export a bigger scene to unity.
      That could save me ages of stupid photoshop edit, save, take a look in unity, edit again, and so on.
      German guy, sorry for my English.

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