Hi,
I'm wondering if on of you guys had already build such material.
The goal would be a material with the spinners and map inputs of a unity 5 standart shader that gives a similar relsult.
It would be nice for texture baking, one wouldn't forced to edit the textures in Photoshop.
Could properbly be done with a vraymtl a couple of controller nodes and maps.
But an OSL or GLSL shader would be cooler because one would only have the options that are avalable in unity and cannot destroy the similarity.
Has anyone such thing and is willing to share?
I'm wondering if on of you guys had already build such material.
The goal would be a material with the spinners and map inputs of a unity 5 standart shader that gives a similar relsult.
It would be nice for texture baking, one wouldn't forced to edit the textures in Photoshop.
Could properbly be done with a vraymtl a couple of controller nodes and maps.
But an OSL or GLSL shader would be cooler because one would only have the options that are avalable in unity and cannot destroy the similarity.
Has anyone such thing and is willing to share?
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