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Frame buffer overexposure - how to use?

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  • Frame buffer overexposure - how to use?

    I've got here problems changing the exposure after rendering inside the VR frame buffer. The color-space seams to be still 24 bit, white is clamped on 255, i could not get white, washed out regions to show deteils when toning down. Shouldn't it behave like an 48 bit /floating HDRI image with an endless luma-space?
    How do I do it ?????
    Valentin

    ...forget Warp 9, engine-room please switch to Vray-speed...
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