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  • Transparent Trees

    Hi Everyone,

    My first post here. I have job that I am doing for a client with A LOT of trees. As the rendering is fairly loose the client has requested that the trees crowns be transparent so they do not block too much of the building. Normally I woudl apply a fresnal Fallof map with gradient materials to give the edges of the transparent trees some definition, but I am at a loss as to how I can achive this in Vray. I've tried using a fallof material in the diffuse chanel of a VrayMat and setting the refract to white, but the effect is nothing like what I want. I was able to throw a VrayWrapper around the standard material I described above, but it is brutally slow to render.

    Is there a way to do this?

    THanks,
    jeff

  • #2
    Hey Jeff - welcome!

    I hate to dissapoint you but I don't have an answer for you...just wanted to say hi and welcome to the forum. There's a lot of brilliant people here, so I'm sure somebody will have a solution for you soon.

    Later!
    Tim Nelson
    timnelson3d.com

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    • #3
      Hi Jeff,

      actually you should be able to do this, simply by using a 'real' VrayMat for the trees with your colormap in diffuse and a combined mask (for the stencil of the tree) /opacity map (falloff) in the refract slot...
      I haven't tried, but it should work like this.
      If nothing else helps -> photoshop

      Welcome to the forum!
      ____________________
      www.formfest.de

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      • #4
        Hi casewolf,

        Nope that did not work either. I need the tree crowns to be like be only 20-30% opaque.

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        • #5
          The latest 1.45 version has an opacity slot in the vraymaterial, should work with a fallof map just like a standard mat.
          Eric Boer
          Dev

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          • #6
            Thanks guys. Someone told me the lates version (beta) had that option. Being a production job I won't tempt fate with a beta.

            The problem is solved by setting the following:

            Refract: (near white)
            IOR: 1
            Max Depth (really high, like 50)

            I was told the material editor does not display transparency properly, so that is why I assumed it was not working. It shows as black, but renders properly.

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