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  • SP4 thanks

    Once again eternal gratitude for another excellent service pack.

    When i think back to the days of 1.5 and 2.4 and how stressed out i would be trying to get final renders out, it's just been a completely different experience vray 3+.

    Many thanks to all at Chaos group for continued improvements to Vray and dealing with the feature requests and with all "Corona does this....and Arnold does that..." discussions. Still believe you have a superior product.

  • #2
    where are the details on this service pack?
    Brendan Coyle | www.brendancoyle.com

    Comment


    • #3
      Build 3.40.01 (official) (31 May 2016)
      ==============

      New features:
      (*) V-Ray: Add support for 3ds Max 2017 including:
      - Initial support for the new Physical Material;
      - Support for MultiTile in V-Ray RT;
      - Support for ColorMap in V-Ray RT;
      - VFB: Initial HiDPI scaling support;
      (*) VRayDenoiser: Implement a new render element that contains a denoised version of the image:
      - The denoiser can take advantage of hardware acceleration;
      - The denoised result can be adjusted after a render is complete;
      - The denoised result is updated periodically during progressive rendering;
      - The render elements required by the denoiser are automatically added;
      (*) vdenoise.exe: A new command-line tool for denoising still images and animations with frame blending;
      (*) V-Ray: Enable GI by default;
      (*) V-Ray: Add another deep output fragment merge mode, "None", where fragments are not merged at all;
      (*) V-Ray: Add "layers" type to override material exclude list;
      (*) V-Ray: Add refraction filter bake element;
      (*) V-Ray: Lower tessellation rate for out-of-view hair and displaced/subdivided geometry to save RAM in heavy scenes;
      (*) V-Ray: Move the VRayHDRI's Tiled textures options from the material editor's interface to the V-Ray's Settings tab;
      (*) V-Ray: Print a warning if "Show GI only" is enabled;
      (*) V-Ray RT GPU: Add support for Orthographic camera;
      (*) V-Ray RT GPU: Add support for bump with procedural Noise texmap;
      (*) V-Ray RT GPU: Print the memory usage in the VFB statistics;
      (*) VFB: Add option to enable auto-saving to history if the render completed normally (i.e. is not aborted);
      (*) VFB: Add option to keep the VFB history folder relative to the current project path;
      (*) VRayAerialPerspective: Add "filter color" parameter;
      (*) VRayIES: Add an option to select luminous intensity in candelas (cd);
      (*) VRayInstancer: Add option to override the node properties of the source objects;
      (*) VRayStochasticFlakesMtl: Add textured flakes support;
      (*) VRayStereoscopic: Add support for vertical placement of the left/right views in addition to side-by-side;
      (*) VRayTriplanarTex: Add random modes: "By particle ID"/"By instance ID" support;
      (*) VRayVolumeGrid: Implemented ability to pop out and enlarge the render diagrams;
      (*) VRayVolumeGrid: Implemented different interpolation types per point in the render diagrams;
      (*) VRayVolumeGrid: Implement motion blur clipping by the Cutter geometry for non-Mesh modes;
      (*) .vrscene exporter: Show progress bar instead of "not responding" during export to .vrscene;
      (*) V-Ray scene converter: Convert rectangle/sphere/disc photometric lights without web profile to the corresponding V-Ray lights;
      (*) V-Ray Installer: Attempt to uninstall previous installation without registry record;
      (*) V-Ray Installer: Installation options can be set from the command-line;
      (*) ply2vrmesh.exe: Store the textures names used by OBJ files into user attributes;
      (*) vrayspawner.exe: Make it possible to run V-Ray from a remote location;
      www.vis-art.de
      www.facebook.com/visart3d

      Comment


      • #4
        Modified features:
        (*) V-Ray: Faster rendering with the light cache;
        (*) V-Ray: Blend the "Fixed" and "Adaptive" sampler UI into a "Bucket" image sampler;
        (*) V-Ray: Enable support for processor groups and more than 64 CPU cores by default;
        (*) V-Ray: Rename "Color threshold" to "Noise threshold" in the Adaptive image sampler;
        (*) V-Ray: Add texmap shortcut buttons next to colors for plugins with automatically generated UI
        (*) V-Ray: Add UI mode views switching for the Image Sampler rollout;
        (*) V-Ray: Make the DR settings window with persistent size;
        (*) V-Ray: Remove the "Adaptive subdivision" sampler from the UI
        (*) V-Ray: Slow rendering of objects visible behind multiple panes of glass;
        (*) V-Ray: The log messages window text and background match the 3ds Max color scheme;
        (*) VRayLight: Streamline the UI rollouts;
        (*) VRayLight: When assigning a new VRayHDRI or a Bitmap texture through the UI, automatically browse for a file and set the mapping to spherical environment;
        (*) V-Ray RT: Add information about the current noise threshold to the render statistics;
        (*) V-Ray RT: Enable region changes without restarting the render in RT;
        (*) V-Ray RT: Enabled by default the rendering of Proxies, X-ref, Particle systems, Displacement and Motion Blur;
        (*) V-Ray RT: Make override material independent for production and ActiveShade renderers;
        (*) V-Ray RT: Optimize export of scenes with many instanced geometries with many faces;
        (*) V-Ray RT GPU: Add "bias" spinners support for VRayDirt;
        (*) V-Ray RT GPU: Improvement automatic texture resizing, leading to reduced memory usage and better quality;
        (*) V-Ray RT GPU: Optimized rendering of VRayBlendMaterial;
        (*) V-Ray RT GPU: Speed up loading of resized textures to the GPU;
        (*) V-Ray RT GPU: Warn the user if all the GPUs they have are used for rendering;
        (*) VFB: Added a button to open the V-Ray messages window;
        (*) VFB: Show warning when images cannot be saved in the history;
        (*) VFB: The MaxScript command "vfbcontrol #clearimage" should not trigger confirmation dialog;
        (*) VRayDisplacementMod: Automatically calculate the "precision" parameter for 2d displacement mode;
        (*) VRayDisplacementMod: Enable the "static geometry" option by default;
        (*) VRayExposureControl: Bring back for 3ds Max 2016 and newer;
        (*) VRayFur: Faster hair strands generation;
        (*) VRayHDRI: Implement drag and drop of texture files from Windows Explorer to the file edit field;
        (*) VRayMtl: Improved GGX/GTR sampling to reduce fireflies;
        (*) VRayMtl: The "Anisotropy" spinner has a lower step;
        (*) VRayProxy: Optimize rendering;
        (*) VRayStochasticFlakesMtl: Improved importance sampling algorithm, removed the "texture subdivs" parameter;
        (*) VRayStochasticFlakesMtl: Treat "num flakes" as square root of the number of flakes;
        (*) VRaySun/VRaySky: Add "blend angle" and "horizon offset" options to the user interface;
        (*) VRayVolumeGrid: Add option for changing the mesh preview color;
        (*) V-Ray scene converter: Convert the 3ds Max Normal Bump map to VRayNormalMap;
        www.vis-art.de
        www.facebook.com/visart3d

        Comment


        • #5
          ...........................
          Last edited by Companioncube; 01-06-2016, 08:03 AM. Reason: someone posted sp4 changelog first

          Comment


          • #6
            http://forums.chaosgroup.com/showthr...e-for-download
            Lele
            Trouble Stirrer in RnD @ Chaos
            ----------------------
            emanuele.lecchi@chaos.com

            Disclaimer:
            The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

            Comment


            • #7
              Any documentation on the Denoiser? I am not seeing anything in the VFB? I added it as an element and I am seeing 1/2 dozen denoiser elements in my VFB pulldown, but no controlers.
              Bobby Parker
              www.bobby-parker.com
              e-mail: info@bobby-parker.com
              phone: 2188206812

              My current hardware setup:
              • Ryzen 9 5900x CPU
              • 128gb Vengeance RGB Pro RAM
              • NVIDIA GeForce RTX 4090 X2
              • ​Windows 11 Pro

              Comment


              • #8
                Hi Lele!!!

                What is the new phisical material?

                Comment


                • #9
                  Originally posted by AndresAhumada View Post
                  What is the new phisical material?
                  Probably the scanned material service from Chaos
                  Maya 2020/2022
                  Win 10x64
                  Vray 5

                  Comment


                  • #10
                    I figured out he denoiser. I was expecting to see a UI in the FB, but it's in the elements tab.
                    Bobby Parker
                    www.bobby-parker.com
                    e-mail: info@bobby-parker.com
                    phone: 2188206812

                    My current hardware setup:
                    • Ryzen 9 5900x CPU
                    • 128gb Vengeance RGB Pro RAM
                    • NVIDIA GeForce RTX 4090 X2
                    • ​Windows 11 Pro

                    Comment


                    • #11
                      @Bobby did you try the tooltips in the denoiser RE controls?
                      If so, what's unclear?
                      Nothing can go wrong, go play.

                      What is the new phisical material?
                      Max 2017 ART physical material, i beleive. I'm still on 2016, unfortunately.
                      Scanned shaders are loaded through the aptly named VRayScannedMtl.
                      Last edited by ^Lele^; 01-06-2016, 04:44 PM.
                      Lele
                      Trouble Stirrer in RnD @ Chaos
                      ----------------------
                      emanuele.lecchi@chaos.com

                      Disclaimer:
                      The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                      Comment


                      • #12
                        Originally posted by ^Lele^ View Post
                        @Bobby did you try the tooltips in the denoiser RE controls? If so, what's unclear? Nothing can go wrong, go play. Max 2017 ART physical material, i beleive. I'm still on 2016, unfortunately. Scanned shaders are loaded through the aptly named VRayScannedMtl.
                        yes, I found what I needed, thanks.
                        Bobby Parker
                        www.bobby-parker.com
                        e-mail: info@bobby-parker.com
                        phone: 2188206812

                        My current hardware setup:
                        • Ryzen 9 5900x CPU
                        • 128gb Vengeance RGB Pro RAM
                        • NVIDIA GeForce RTX 4090 X2
                        • ​Windows 11 Pro

                        Comment


                        • #13
                          Originally posted by Companioncube View Post
                          Once again eternal gratitude for another excellent service pack.

                          When i think back to the days of 1.5 and 2.4 and how stressed out i would be trying to get final renders out, it's just been a completely different experience vray 3+.

                          Many thanks to all at Chaos group for continued improvements to Vray and dealing with the feature requests and with all "Corona does this....and Arnold does that..." discussions. Still believe you have a superior product.
                          Dido! Thanks a million for all these awesome features Vlado, Lele and the rest of the team at Chaos!

                          Comment


                          • #14
                            Heeeey!!! Thanks lele!!!

                            Comment


                            • #15
                              Great Job!
                              German guy, sorry for my English.

                              Comment

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