Hi all,
So I have been looking for a way to get real time interactions into my companies presentations. My work flow is 3ds max /vray. I have started to do some panoramic stuff with Pano2vr. They are happy with that output. I can make panoramic and put them on the web or into a pdf file for clients while still maintaining the high quality that they are used to seeing with vray. What I am really trying to do ( for internal use and client presentations ) is have the ability to make changes in real time. Something like this video example http://panorender.com/. I have looked into things like Cl3ver which give me the functionality but not the quality I am looking for. I also looked at Sketchfab which the quality is good but not the functionality.
This has led me to looking into some game engines. Unreal and Stingray. I know Unreal has the functionality but the work flow and process to get things up and running looks very long and does not follow my workflow process. Stingray, I would think would be a easier work flow but I really havent played around with it and its so new that its hard to find good info on it that is not a 3 min demo from Autodesk.
I was wondering how any of you that are in the arch/viz fields are tackling this issue, any info or feedback would be great.
Thanks!
So I have been looking for a way to get real time interactions into my companies presentations. My work flow is 3ds max /vray. I have started to do some panoramic stuff with Pano2vr. They are happy with that output. I can make panoramic and put them on the web or into a pdf file for clients while still maintaining the high quality that they are used to seeing with vray. What I am really trying to do ( for internal use and client presentations ) is have the ability to make changes in real time. Something like this video example http://panorender.com/. I have looked into things like Cl3ver which give me the functionality but not the quality I am looking for. I also looked at Sketchfab which the quality is good but not the functionality.
This has led me to looking into some game engines. Unreal and Stingray. I know Unreal has the functionality but the work flow and process to get things up and running looks very long and does not follow my workflow process. Stingray, I would think would be a easier work flow but I really havent played around with it and its so new that its hard to find good info on it that is not a 3 min demo from Autodesk.
I was wondering how any of you that are in the arch/viz fields are tackling this issue, any info or feedback would be great.
Thanks!
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