My standard workflow is turning off the VFB for rendering animations so that all my elements get rendered and saved automatically will that not work with denoiser?
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Does Denoiser only work with the VFB?
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This will not work with the denoiser unfortunately. Right now it only supports the V-Ray VFB. You can either use the "split render channels" option in the V-Ray VFB to write all the elements, or the "raw image file" option to write a multichannel OpenEXR file.
Best regards,
VladoI only act like I know everything, Rogers.
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In the version i have (last stable) the option is there to denoise the elements but it does not work.
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Originally posted by Nicinus View PostDoes the Denoiser work with VFB+?
Best regards,
VladoI only act like I know everything, Rogers.
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Any news about the denoised render elements? I have 3.5 beta 2 but I can´t find the option to enable it.
Thanks!
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Originally posted by gagui View PostAny news about the denoised render elements? I have 3.5 beta 2 but I can´t find the option to enable it.
Thanks!
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If I have, lets say: GI-Lighting-Reflection-Specular render elements to recreate the beauty RGB in compositing and I add a denoiser RE all I get is a version of the RGB denoised but the other RE are not denoised. In wich way I have to configure the denoiser to get my RE denoised too?
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Denoising separate render elements is not supported in V-Ray for 3dsMax yet, it will be at some point.
There are several ways to denoise separate elements however, the best one would be to use the Denoiser node in Nuke since it supports denoising separate channels.
Denoiser tool for Nuke is shipped with V-Ray for Nuke and it is also available as a free tool which could be downloaded from here:
http://forums.chaosgroup.com/showthr...722#post720722
Another option is to use the Standalone version of the Denoiser to denoise separate render elements.
Please note that for a better result you will need the denoiser render elements as well, if those are not available the image will be still denoised but the result wouldn't be as good as the one with denoiser elements. With some manual or script work you can replace the RGB channel with the desired render element you would like to denoise and Standalone Denoiser will do the rest.
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