Does anybody know a way to fill a volumegrid with voxels uniformly and quickly without having to import sims? I want to use it to make uniform fog because environmentfog is painfully slow.
Announcement
Collapse
No announcement yet.
VrayVolumeGrid Fill?
Collapse
X
-
There are ways to optimize environment fog. Increase step size and don't use gizmo falloff... No idea how to answer you actual question tho :PWerT
www.dvstudios.com.au
-
If you want i can give you a box vdb file with increasing voxel size. I used as i think you are planning to do, filling everything and use it as an alternative to vrayenvfog.
You can very easily do it with houdini apprentice if you want, in this way you can optimize sizes based on your needs.
Comment
-
Originally posted by werticus View PostThere are ways to optimize environment fog. Increase step size and don't use gizmo falloff... No idea how to answer you actual question tho :P
Originally posted by kagemaru View PostIf you want i can give you a box vdb file with increasing voxel size. I used as i think you are planning to do, filling everything and use it as an alternative to vrayenvfog.
You can very easily do it with houdini apprentice if you want, in this way you can optimize sizes based on your needs.
Comment
-
Originally posted by White Wizard View PostExcellent. Thanks for the tip. No need to send me anything I'll get it from Houdini. How effective was this method compared to environment fog in your experience? I imagine you have much more control/speed.
I'll attach a frame from a short i did. It also took the lighting from volumegrid lights coming from a fire simulation i had.
Last edited by kagemaru; 23-06-2016, 08:12 AM.
Comment
-
Originally posted by kagemaru View PostCompared to envfog, when i used this method it proved to be super fast and very smooth. You won't get volumetric shadow though. Keep in mind that in some situations it can produce artifacts.
I'll attach a frame from a short i did. It also took the lighting from volumegrid lights coming from a fire simulation i had.
[ATTACH=CONFIG]30986[/ATTACH]
Comment
-
Originally posted by DaveGrafix View PostI'm testing Houdini clouds in a city scene now, and am getting volumetric shadows... could be due to the resolution of your grid? Curious...
--Dave
I don't remember why but when i did that scene i couldn't get correct volumetric shadows (i had a very heavy vdb so resolution wasn't the culprit), but i just tested and it worked as expected (maybe volumegrid has got some updates in the meantime?), so my bad, i wrote a silly statement, thanks Dave for the clarification!Last edited by kagemaru; 28-06-2016, 03:47 AM.
Comment
Comment