I'm having some problems with consistency between vray 3.3005 and 3.4 for Max 2016. The sampling and the direct lighting on some fine and white (255,255,255) objects is different, causing flashing in animation. I've since downgraded those machines back to 3.3 and the sampling is the same again, but the lighting on the objects is still different (white vs grayish). It wasn't occurring at all before vray was updated (wasn't my choice to do it). I've checked the the Max folders when I uninstall and all the files seem to be gone,but it's really frustrating me that I can't get it back to rendering how it was before! Is there some new file in vray 3.4 that doesn't get uninstalled, or some setting that carries over? Here are a couple image comparisons, you'll notice the lack of brightness in the tree in the second image.
Edit: I would also say, the material is pure white diffuse w/ white reflection filter, default fresnel, raytraced reflection is disabled and it's using GGX. My guess is maybe GGX has been changed? About to test it...
Edit: I would also say, the material is pure white diffuse w/ white reflection filter, default fresnel, raytraced reflection is disabled and it's using GGX. My guess is maybe GGX has been changed? About to test it...
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