Hey guys,
If I have a texture that is used multiple times in a scene my understanding is that VRay will "instance" that texture i.e. only load it into memory once. Is this also the case if the texture has been used multiple times but isn't instanced (so loaded into various bitmaps, at various scales, etc)? Does VRay still recognise that it is grabbing the same texture and instance it accoringly, rather than loading them all into ram?
I hope my question makes sense.
If I have a texture that is used multiple times in a scene my understanding is that VRay will "instance" that texture i.e. only load it into memory once. Is this also the case if the texture has been used multiple times but isn't instanced (so loaded into various bitmaps, at various scales, etc)? Does VRay still recognise that it is grabbing the same texture and instance it accoringly, rather than loading them all into ram?
I hope my question makes sense.
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