how do i save g-buffer channels when netrendering with backburner?
when the vray framebuffer is activated i can save the channels with the "save seperate channels..." option in the framebuffer rollout.
but when netrendering nothing is saved. (yes, i tried UNC paths).
also no error.
is there another way to save them?
i'm especially interested into the reflection&refraction passes and the object velocity.
when the vray framebuffer is activated i can save the channels with the "save seperate channels..." option in the framebuffer rollout.
but when netrendering nothing is saved. (yes, i tried UNC paths).
also no error.
is there another way to save them?
i'm especially interested into the reflection&refraction passes and the object velocity.
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