Hello,
tonight I rendered an exterior scene animation. I added a max Material to the ground and put some concrete textures to the colour channel. Than I added a VRay-Map to the reflection channel (because it should look like it is raining).
But Vray rendered some black splotches into the image. At first I thought it might be a matter of Raytrace depth. But nothing has changed after increasing the values.
The next idea that come to my mind was a geometry problem. I had such splotches once where 2 ore even more polygons have been at the same position or at least very close to each other. But in this case the ground (a large cube) has no duplicated faces.
I tried to decease "Face/level coef." Value in the "Raycaster param" section. The splotches went away a bit, but there are still some of them left.
Unfortunately I can not show an image. But maybe someone knows what kind of problem I have.
Best regards,
Mirko
tonight I rendered an exterior scene animation. I added a max Material to the ground and put some concrete textures to the colour channel. Than I added a VRay-Map to the reflection channel (because it should look like it is raining).
But Vray rendered some black splotches into the image. At first I thought it might be a matter of Raytrace depth. But nothing has changed after increasing the values.
The next idea that come to my mind was a geometry problem. I had such splotches once where 2 ore even more polygons have been at the same position or at least very close to each other. But in this case the ground (a large cube) has no duplicated faces.
I tried to decease "Face/level coef." Value in the "Raycaster param" section. The splotches went away a bit, but there are still some of them left.
Unfortunately I can not show an image. But maybe someone knows what kind of problem I have.
Best regards,
Mirko
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