Are there any solutions besides subpixel mapping or increasing resolution to keep small light sources from twinkling?
Say for example you have an airplane high in the sky at night. In real life no matter how far that plane is from you (reasonably) you can always see the solid light source from the wing tip. However in vray, if the light is less than a pixel wide, you'll experience the render engine missing it on some frames, causing an unrealistic twinkling effect.
Is rendering a separate self-illumination pass at upwards of 4K the only solution?
Say for example you have an airplane high in the sky at night. In real life no matter how far that plane is from you (reasonably) you can always see the solid light source from the wing tip. However in vray, if the light is less than a pixel wide, you'll experience the render engine missing it on some frames, causing an unrealistic twinkling effect.
Is rendering a separate self-illumination pass at upwards of 4K the only solution?
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