I've got a pretty straight forward set with even lighting. One thing I've noticed is that many times the color will shift on the angles that are more parallel to the camera axis. I've tried using Exponential as to output as flat as possible. I'm using a BlendMtl with a gloss coat. If I turn that off and render the base coat with no reflections, it looks pretty good. It seems to be something with glossy values (either as part of the base material, or used in a BlendMtl. How do I avoid this?
Thanks.
Series C Mahogany.mat.zip
Thanks.
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