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  • material reseting

    sometimes i get a multisubobject material from someone or even just a single vray material with many nodes and maps but somewhere in the materials alot has been fiddled with and needs to be redone, is there away to reset the materals of a certain object and not lose the attached bitmaps?
    Architectural and Product Visualization at MITVIZ
    http://www.mitviz.com/
    http://mitviz.blogspot.com/
    http://www.flickr.com/photos/shawnmitford/

    i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

  • #2
    V-Ray doesn't have a tool for that, there might be a script that would allow that but I haven't found one yet.
    Svetlozar Draganov | Senior Manager 3D Support | contact us
    Chaos & Enscape & Cylindo are now one!

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    • #3
      yeah would be much needed
      Architectural and Product Visualization at MITVIZ
      http://www.mitviz.com/
      http://mitviz.blogspot.com/
      http://www.flickr.com/photos/shawnmitford/

      i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

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      • #4
        Would vr scene converter work for your purpose? May need to save selected object to its own scene and then run vray scene converter?

        There is also the vray mat converter but it seems more complex to use (for me) and The vray scene converter has helped me esp with xfrog materials.

        Hope this may help.
        mark f.
        openrangeimaging.com

        Max 2025.2 | Vray 6 update 2.1 | Win 10

        Core i7 6950 | GeForce RTX 2060 | 64 G RAM

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        • #5
          no because it does not reset the entire material to default setting, instead it tries to keep some setting from the material before and that is sometimes a problem when its alot of materials
          Architectural and Product Visualization at MITVIZ
          http://www.mitviz.com/
          http://mitviz.blogspot.com/
          http://www.flickr.com/photos/shawnmitford/

          i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

          Comment

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