Hi guys!
I am trying to bake a normal map from a high poly object to a low poly object via 3ds Max 2016's Render To Texture, using V-Ray 3.40. I want to use that map in Unity. My problem:
The rendered normal map has an sRGB curve applied to it, resulting in a too bright normal map. Why does that happen? Have a look at the image I posted which shows screenshots of most gamma related settings that I used for the bake. Note that changing the gamma via "Override" in the file save dialog to 1,0 or any other value has no influence on the rendered normal map.
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Thanks!
Julian
I am trying to bake a normal map from a high poly object to a low poly object via 3ds Max 2016's Render To Texture, using V-Ray 3.40. I want to use that map in Unity. My problem:
The rendered normal map has an sRGB curve applied to it, resulting in a too bright normal map. Why does that happen? Have a look at the image I posted which shows screenshots of most gamma related settings that I used for the bake. Note that changing the gamma via "Override" in the file save dialog to 1,0 or any other value has no influence on the rendered normal map.
Thanks!
Julian
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