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V-Ray for Katana questions?

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  • V-Ray for Katana questions?

    Hi,

    I am posting here as I don't see a dedicated forum maybe due to its non-existence or me not having the right to browse it. Please move/delete to where the admin see fit.

    With Katana being released on Windows and accessible for users running Windows, I am wondering:

    1) if one needs a V-Ray for Katana license to render with.

    2) is there a demo version of V-Ray for Katana? What's the demo limitations?

    3) is there a sub-forum for V-Ray for Katana? What's the criteria to be able to view it?

    4) pricing for V-Ray for Katana?

    Thanks,
    Jason
    always curious...

  • #2
    Same - I'd be very interested in getting vray into a clarisse + katana / prman house I was in, I reckon it'd out perform both.

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    • #3
      Originally posted by joconnell View Post
      Same - I'd be very interested in getting vray into a clarisse + katana / prman house I was in, I reckon it'd out perform both.
      I am curious about this. AFAIK Clarisse and Katana+prman combo are two tools that do pretty much same thing. Why would one house use both?

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      • #4
        Legacy pipeline stuff and prman has more control, might be a better renderer. The nasty thing is the cost of prman and katana licenses though.

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        • #5
          I know of one large studio that was very open about adopting Clarisse, and from what I remember, they were quite positive about their experience So it's interesting to hear that prman would be considered a better renderer.

          I can understand that though, my own experience with Clarisse renderer has left me with mixed feelings. It sure was fast and very interactive even in super complex scenes.... but making something looking good up close was a whole different story. Design of that renderer felt like decade old... and I know they have some new PBR one in version 3, but from what I heard, it came at the expense of speed

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          • #6
            Yep - I don't really like the look of it and said studio has a lot of pretty experienced people with Prman, despite it also having a lot of issues. I'd see vray as being able to combine the roles that both play as a renderer. Clarisse does some very smart things in terms of selections and scene assembly and I'd say it's a bit friendlier to start off with, if a bit frustrating to try and chase where data and connections are linking to. Katana seems like a good idea too, perhaps a bit expensive for the mass market? It definitely solved the issue of large scenes for some companies and softwares but a lot of things have caught up in the interim!

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