Hi,
I am wondering about height value in VRayColor2Bump map. The value is in scene units, and I would assume VRayColor2Bump is trying to emulate bump depth in scene units, which is great, because it takes a lot of eyeballing and guesswork out of setting up bumpmapping. But the problem is that I have no idea if height of 0.1cm is 0.1cm when using default amount of 30 in bump slot of VRayMTL, or if that bump amount value needs to be 100 or some other value for height parameter to reflect scene units.
Basically I am worried that when I set height of 1cm, and plug that into default VRayMTL with bump amount at default of 30, then the resulting height is only 0.3cm.
I am wondering about height value in VRayColor2Bump map. The value is in scene units, and I would assume VRayColor2Bump is trying to emulate bump depth in scene units, which is great, because it takes a lot of eyeballing and guesswork out of setting up bumpmapping. But the problem is that I have no idea if height of 0.1cm is 0.1cm when using default amount of 30 in bump slot of VRayMTL, or if that bump amount value needs to be 100 or some other value for height parameter to reflect scene units.
Basically I am worried that when I set height of 1cm, and plug that into default VRayMTL with bump amount at default of 30, then the resulting height is only 0.3cm.