I just wanted to post this as a general note.
I've been using Vray for the past year and a half and so far I've been left only happy and with a smile. I've had my issues in the learning process, but as of my latest project, let me give a bit of what I have had to do.
Over 100 renderings, for Day shots and Night shots, of scenes that went up to 50 million polygons, X-Refed into another 20million polygon scenes, some of the night shots had up to 587 lights and in my lowest machines these would render, with trees and all, under 2 hours (for 3K scenes) and denoiser being used, of course. I then started thinking of the days I'd render with MR and a project such as the one I'm doing, would have been impossible. The scenes I'm rendering are cities, close up of store fronts with detailed models inside the stores that you see through window panes.
Due to the nature of the project, I can't post an image, but I was wondering from the community, what is your average amount of lights used in a night scene? Is 500 just the norm? is 50 mill polygons just an average number for architectural renderings? Or am I just experiencing how awesome this program can get?
I've been using Vray for the past year and a half and so far I've been left only happy and with a smile. I've had my issues in the learning process, but as of my latest project, let me give a bit of what I have had to do.
Over 100 renderings, for Day shots and Night shots, of scenes that went up to 50 million polygons, X-Refed into another 20million polygon scenes, some of the night shots had up to 587 lights and in my lowest machines these would render, with trees and all, under 2 hours (for 3K scenes) and denoiser being used, of course. I then started thinking of the days I'd render with MR and a project such as the one I'm doing, would have been impossible. The scenes I'm rendering are cities, close up of store fronts with detailed models inside the stores that you see through window panes.
Due to the nature of the project, I can't post an image, but I was wondering from the community, what is your average amount of lights used in a night scene? Is 500 just the norm? is 50 mill polygons just an average number for architectural renderings? Or am I just experiencing how awesome this program can get?
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