I found foll. text in the doc
https://docs.chaosgroup.com/display/...EnvironmentFog:
"This section allows you to map various properties of the fog – its color, density and emission. Note that whenever a texture is used, VRayEnvironmentFog will use the ray marching sampler to calculate the fog.
You can use any 3ds Max 3d texture map to define the volume properties. Note that you should use World XYZ mapping for the textures."
But I must use "Object XYZ" to get it working!?
https://docs.chaosgroup.com/display/...EnvironmentFog:
"This section allows you to map various properties of the fog – its color, density and emission. Note that whenever a texture is used, VRayEnvironmentFog will use the ray marching sampler to calculate the fog.
You can use any 3ds Max 3d texture map to define the volume properties. Note that you should use World XYZ mapping for the textures."
But I must use "Object XYZ" to get it working!?
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