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VRayEnvironmentFog Documentation bug?

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  • VRayEnvironmentFog Documentation bug?

    I found foll. text in the doc
    https://docs.chaosgroup.com/display/...EnvironmentFog:

    "This section allows you to map various properties of the fog – its color, density and emission. Note that whenever a texture is used, VRayEnvironmentFog will use the ray marching sampler to calculate the fog.
    You can use any 3ds Max 3d texture map to define the volume properties. Note that you should use World XYZ mapping for the textures."

    But I must use "Object XYZ" to get it working!?

  • #2
    I will make a note about that. Thank you for mentioning it.
    Last edited by Zdravko.Keremidchiev; 10-08-2016, 01:52 AM.
    Zdravko Keremidchiev | chaos.com
    Chaos Support Representative | contact us

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