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Batch render scripts that handle IR/LC saving/loading

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  • #16
    Yeah it's quite old now, but give it a go. Similar situation to you, I had to render 41 cube maps last night but this did it all in one click with automated naming of everything. Love it.

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    • #17
      Originally posted by AlexP View Post
      Yeah it's quite old now, but give it a go. Similar situation to you, I had to render 41 cube maps last night but this did it all in one click with automated naming of everything. Love it.
      Working in vr is fun, but the logistics of it are worse than animation... at least on animation you can break shots up.

      I got someone in our NY studio editing that script to let the 6x1 camera pass through

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      • #18
        All solved!

        This script does work - http://www.scriptspot.com/3ds-max/sc...-camera-render
        A lot of settings need to be left as 'undefined' - if you check them on or off, there is no way to ever get them back to undefined again to pull settings from the regular vray setup. It saves them in the cameras too, so the only way to get another shot once you accidentally click the wrong box is to re-make the camera under a different name and start over.

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        • #19
          Render pass manager isn't free but then again neither is your time. Best 200 bucks you will ever spend.

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