I'm creating some construction details for a contractor and I'm kind of stuck on creating some finer detail. I have to create a jagged edge on a plate that is glued to a piece of insulation (in some weird shape) and is painted on the other side. I've tried numerous approaches (displacement, scattering and modeling) but all failed miserably. I might be attacking this wrong but it's quite hard. It has to look like it's been cut by a saw and at the same time left some tiny pieces of metal stuck in the insulation. If I model the pieces of metal stuck in the insulation with a plane and then some noise, and I scatter with railclone tiny little boxes to mimic the grooves I don't really get the result I need. Displacement on the edge only via a multisubtex and a face id messes with the side of my panel and doesn't give me the result I need. It's quads and hi poly so it's a good model. Maybe some of you have a better idea? Also I'm not used to studio lighting, this might seem a bit boring, I can't really find any examples of some studio lighting for this kind of subject. I'm using a free studio HDRI I found somewhere.
Here is where I'm at so far (still a lot of work to do)
Here is where I'm at so far (still a lot of work to do)
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