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it depends on how you wish to create it. If its not too close to the camera, you could probably just use some good textures with some displacement. If its a closeup, then you might have to use a scatter method. You could then always render some orthographic shots of it and then apply it to the mesh.
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"Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."
I will definitely want to do an up close image which is why I liked this one. Looks like the scatter method would be best. Just got to figure out how to do that!!
In some quick tests I found that scatter seems a little easier on the ram since it creates instances of the objects, maybe I have missed a setting in PFlow though.
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