It's a 12gb max file once all xrefs are included, a forest/jungle level of landscaping with an interior featuring 3 story atrium's and layers and layers of glass. all rendered in vr - from certain angles you're looking through 5 layers of glass and it kills all the reflection on the planting outside.
The floor is a blend material with 3 layers which looks fine with a reflection depth of 1 - and when set to 8 takes a frighting amount of extra time to render. changes the look through glass if it's on anything less than 8 though. that's all pretty normal isnt it?
We're talking about scenes which if rendered on one machine without DR take around 50 hours plus to render. a 30%+ hit to do unlimited reflection tracing without hacks is too much.
The floor is a blend material with 3 layers which looks fine with a reflection depth of 1 - and when set to 8 takes a frighting amount of extra time to render. changes the look through glass if it's on anything less than 8 though. that's all pretty normal isnt it?
We're talking about scenes which if rendered on one machine without DR take around 50 hours plus to render. a 30%+ hit to do unlimited reflection tracing without hacks is too much.
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