Ok, I have been trying to create this
http://www.retromodern.com/images/lexon_7003.jpg
And its has all gone pretty well, how could it not given its a pretty damn simple model.
But i have been doing some test renders and i have been getting weird splotches. Initially i though it was just not high enough settings so i increased but that just made things worse.
One way i found to fix the problem is to lower the secondary bounces subs and depth, and if i increase it they return.
Now i noticed that after putting it onto the high settings (where it normally renders blotchy) and i move the camera a little from its current position it renders fine......what is going on.
I have even re-modelled the box and re-did the inside chamfering to make sure there was no problems, infact it was doing it before i even started chamfering the inside.
The thing i noticed was that the red material made the blotches look worse. But when either the 2nd bounce settings where lowered or the camera was moved the problem went away no matter what the material was.
The materials are
Outer beige, is a simple vray material with medium reflective, a touch of glossies, fresnel ticked and IOR of 2.0
Inner red is just a vray material with the diffuse change to a red color
Now some renders.
Clean render settings
http://www.apex.net.au/~daforce/vray/settings-clean.jpg
Blotchy render settings
http://www.apex.net.au/~daforce/vray...gs-blotchy.jpg
Now some different material tests to see if it was a materials problem
All materials
http://www.apex.net.au/~daforce/vray...ials-clean.jpg
http://www.apex.net.au/~daforce/vray...ls-blotchy.jpg
Outer beige material
http://www.apex.net.au/~daforce/vray/cream-clean.jpg
http://www.apex.net.au/~daforce/vray/cream-blotchy.jpg
Inner red material
http://www.apex.net.au/~daforce/vray/red-clean.jpg
http://www.apex.net.au/~daforce/vray/red-blotchy.jpg
Grey Vray Material
http://www.apex.net.au/~daforce/vray...ymtl-clean.jpg
http://www.apex.net.au/~daforce/vray...tl-blotchy.jpg
And finally the camera move test.
Original position, which causes blotches with higher 2nd bounce settings.
http://www.apex.net.au/~daforce/vray...aposition1.jpg
And the slightly moved position, where the exact settings where used as in the above original position but just the camera was moved a little.
http://www.apex.net.au/~daforce/vray...aposition2.jpg
Render/lighting environment was from this thread.
http://www.chaoticdimension.com/foru...er=asc&start=0
Any ideas peoples? As the solutions i have found are not a good enough solution. As it doesnt explain why its doing it in the first place.
also i more thing you will notice that on the material tests, that with the plain beige render and the grey render the difference between the clean and blotchy is minimal, but you can see a blackening in the back right hand corner on the blotchy settings so something is making it look bad....but what. And how could a simple red material cause so much problems, and why is it fix by slightly moving the camera or lowing the 2nd bounce settings.....and why we are at it...what is the meaning of life??
http://www.retromodern.com/images/lexon_7003.jpg
And its has all gone pretty well, how could it not given its a pretty damn simple model.
But i have been doing some test renders and i have been getting weird splotches. Initially i though it was just not high enough settings so i increased but that just made things worse.
One way i found to fix the problem is to lower the secondary bounces subs and depth, and if i increase it they return.
Now i noticed that after putting it onto the high settings (where it normally renders blotchy) and i move the camera a little from its current position it renders fine......what is going on.
I have even re-modelled the box and re-did the inside chamfering to make sure there was no problems, infact it was doing it before i even started chamfering the inside.
The thing i noticed was that the red material made the blotches look worse. But when either the 2nd bounce settings where lowered or the camera was moved the problem went away no matter what the material was.
The materials are
Outer beige, is a simple vray material with medium reflective, a touch of glossies, fresnel ticked and IOR of 2.0
Inner red is just a vray material with the diffuse change to a red color
Now some renders.
Clean render settings
http://www.apex.net.au/~daforce/vray/settings-clean.jpg
Blotchy render settings
http://www.apex.net.au/~daforce/vray...gs-blotchy.jpg
Now some different material tests to see if it was a materials problem
All materials
http://www.apex.net.au/~daforce/vray...ials-clean.jpg
http://www.apex.net.au/~daforce/vray...ls-blotchy.jpg
Outer beige material
http://www.apex.net.au/~daforce/vray/cream-clean.jpg
http://www.apex.net.au/~daforce/vray/cream-blotchy.jpg
Inner red material
http://www.apex.net.au/~daforce/vray/red-clean.jpg
http://www.apex.net.au/~daforce/vray/red-blotchy.jpg
Grey Vray Material
http://www.apex.net.au/~daforce/vray...ymtl-clean.jpg
http://www.apex.net.au/~daforce/vray...tl-blotchy.jpg
And finally the camera move test.
Original position, which causes blotches with higher 2nd bounce settings.
http://www.apex.net.au/~daforce/vray...aposition1.jpg
And the slightly moved position, where the exact settings where used as in the above original position but just the camera was moved a little.
http://www.apex.net.au/~daforce/vray...aposition2.jpg
Render/lighting environment was from this thread.
http://www.chaoticdimension.com/foru...er=asc&start=0
Any ideas peoples? As the solutions i have found are not a good enough solution. As it doesnt explain why its doing it in the first place.
also i more thing you will notice that on the material tests, that with the plain beige render and the grey render the difference between the clean and blotchy is minimal, but you can see a blackening in the back right hand corner on the blotchy settings so something is making it look bad....but what. And how could a simple red material cause so much problems, and why is it fix by slightly moving the camera or lowing the 2nd bounce settings.....and why we are at it...what is the meaning of life??

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