I'm using quadpatches with trees on them, the alpha channel being used in the refract slot, IOR set to 1.
The result is this:

Any tips for removing the awful looking egde around the plants - particularly noticable on the horse chestnut on the right.
The result is this:

Any tips for removing the awful looking egde around the plants - particularly noticable on the horse chestnut on the right.
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