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edge around opacity mapped planes

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  • edge around opacity mapped planes

    I'm using quadpatches with trees on them, the alpha channel being used in the refract slot, IOR set to 1.

    The result is this:


    Any tips for removing the awful looking egde around the plants - particularly noticable on the horse chestnut on the right.
    Kind Regards,
    Richard Birket
    ----------------------------------->
    http://www.blinkimage.com

    ----------------------------------->

  • #2
    This effect has to do with multiplication of the alpha channel with rgb information. Try checking/unchecking premultiply. If that fails, drop your textures into photoshop, and place them (ctr-click the alpha channel first) onto a transparent background, and save them out as png. PNG files seldome show any of these types of issues.
    Signing out,
    Christian

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    • #3
      Thanks Christian - I'll give it a go.
      Kind Regards,
      Richard Birket
      ----------------------------------->
      http://www.blinkimage.com

      ----------------------------------->

      Comment

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