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Setting VraySkin material(not Vrayfastsss2)

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  • Setting VraySkin material(not Vrayfastsss2)

    I've searched a lot informations on how single maps should be blended to achieve a realistic skin shader with the new Vray skin material.
    But I couldn't find useful answers. I'll start with some basic answers, hoping to reconstruct the rest.

    So, do some examples exist?
    Why diffuse is set to 0 amount,when the basic material is loaded?
    What kind of texture is supposed to go there?
    And should I use a specular map to control the little details of the skin? Or is the normal bump sufficient?

    Joey

  • #2
    I think, the consensus these days is that you should look into the alSurface material if you want realistic skin:
    https://github.com/ChaosGroup/vray_al_surface/releases

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      So the 3dsmax Vray alShader is apparently a bit different from the Maya's one. There are some documented workflows (like this one https://www.youtube.com/watch?v=1v6OWgaESkc) which CAN be translated into Max, but going on blindly is not what I'm looking for. I'm testing it but I'm falling into a lot of problems (for example throwing a specular map into the reflect1 strength slot and/or reflect1 roughness slot isn't apparently producing any visible change). So, is there any other resource/example to look into?

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