I've searched a lot informations on how single maps should be blended to achieve a realistic skin shader with the new Vray skin material.
But I couldn't find useful answers. I'll start with some basic answers, hoping to reconstruct the rest.
So, do some examples exist?
Why diffuse is set to 0 amount,when the basic material is loaded?
What kind of texture is supposed to go there?
And should I use a specular map to control the little details of the skin? Or is the normal bump sufficient?
Joey
But I couldn't find useful answers. I'll start with some basic answers, hoping to reconstruct the rest.
So, do some examples exist?
Why diffuse is set to 0 amount,when the basic material is loaded?
What kind of texture is supposed to go there?
And should I use a specular map to control the little details of the skin? Or is the normal bump sufficient?
Joey
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