So this may sound a bit weird, but what I'm trying to achieve is blurred shadows and shading for a Toon style render. I'm not talking about soft shadows, rather shadows that are being blurred in a 2D way.
There are a couple of directions I'm looking at. The shader is a simple self-illuminated material with a falloff set to shadow/light. So one way will be to somehow blur the falloff and get a blurred shadow line. Another way that I thought about was using some kind of a post render effect to blur only the lighting information. Unfortunately I haven't found solutions for both of these options.
Mind you that I'm trying to get this effect straight from Max. This is obviously very easy to do in post by blurring a lighting pass and compositing it in. Which is exactly what I've done in the attached example.
If anyone has an idea on how to achieve this we would appreciate it a lot!
Thanks!
Untouched Render
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Blurred shadows in Comp
There are a couple of directions I'm looking at. The shader is a simple self-illuminated material with a falloff set to shadow/light. So one way will be to somehow blur the falloff and get a blurred shadow line. Another way that I thought about was using some kind of a post render effect to blur only the lighting information. Unfortunately I haven't found solutions for both of these options.
Mind you that I'm trying to get this effect straight from Max. This is obviously very easy to do in post by blurring a lighting pass and compositing it in. Which is exactly what I've done in the attached example.
If anyone has an idea on how to achieve this we would appreciate it a lot!
Thanks!
Untouched Render
Blurred shadows in Comp
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