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Why is the secular reflection black on the horizontal

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  • Why is the secular reflection black on the horizontal

    I was doing some test and notice (see the attached image) is this normal?

    Thanks

    Cecil
    Attached Files

  • #2
    Uhm not sure what you are implying here but to me it looks correct.

    1) Reflection channel is colored/mirror because you're looking at a glancing angle and the object itself is reflected into that surface.
    2) Specular is black because of the reason above: Where the object itself is reflected there can't be a light source reflected, too in this particular case. Without seeing your material/lighting setup it is very difficult to tell what you think is wrong with it.

    In my opinion this looks reasonable.
    Software:
    Windows 7 Ultimate x64 SP1
    3ds Max 2016 SP4
    V-Ray Adv 3.60.04


    Hardware:
    Intel Core i7-4930K @ 3.40 GHz
    NVIDIA GeForce GTX 780 (4096MB RAM)
    64GB RAM


    DxDiag

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    • #3
      Try type 0.5 to the reflect glossiness section. (beware: it will slow down your rendering time.)
      Best regards,
      Jackie Teh
      --

      3ds max design 2023, V-Ray 6, Update 2.1 [6.20.07 build 32575]
      AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
      Website: https://www.sporadicstudio.com
      Email: info@sporadicstudio.com
      YouTube: https://www.youtube.com/c/SporadicStudio

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      • #4
        Also specular and reflection combine to make the final reflection when you're using glossy values, reflections are generally 100% strength at the glancing angles so you'll get more data in the reflect channel and less in the spec channel. As you start going blurrier with your reflections, you'll start to get more data in the spec channel and less in the reflection channel but the two added up together will be the correct amount of energy reflected.

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        • #5
          Thanks guys. It is the first time I notice this. I did not expect
          Such strong reflections on the horizontal surface.

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