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Lens effects while rendering a box mapped image for VR

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  • Lens effects while rendering a box mapped image for VR

    I'm currently working on a vr scene with a box mapped camera. I would really like to use bloom and glare in the scene but it gets screwed up along the seams of the image where there is a light very close to the edge of the black quadrants- the bloom doesn't carry across to its corresponding edge. Is there a work around for this problem?

    Thanks in advance!

  • #2
    For the moment this doesnt work as you found out already. Only workaround I can think of is to use 2X1 equirectangular instead of the 6X1. As there's only 1 seam, you're less likely to run into the issue

    I'm sure they'll fix the 6x1 at some point
    Kind Regards,
    Morne

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