Hi guys,
just switched to the new vray. I'm on an exterior scene where I setup an ocean material with fog and other effects. Now I can see the ocean bottom lol, it's only coloured blue by the fog colour but not also "blocked" by depth. Did the multipliers change too? Or maybe my fresnel reflections are not rendering correctly? Not sure, everything is just so much different.
Also, I guess now vray handles objects with displacement differently since I don't see "unloading geometry" anymore but it takes much longer for the render to start now. I have a pretty big object (the stone shore) with displacement but on 2.5 renders started to render much faster. Maybe that's normal or better so the render renders faster overall.
Samples (I'm changing/working on the stone shore so that's why that's different
)
 alt="Click image for larger version
Name: Brioni-test-shore2.jpg
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just switched to the new vray. I'm on an exterior scene where I setup an ocean material with fog and other effects. Now I can see the ocean bottom lol, it's only coloured blue by the fog colour but not also "blocked" by depth. Did the multipliers change too? Or maybe my fresnel reflections are not rendering correctly? Not sure, everything is just so much different.
Also, I guess now vray handles objects with displacement differently since I don't see "unloading geometry" anymore but it takes much longer for the render to start now. I have a pretty big object (the stone shore) with displacement but on 2.5 renders started to render much faster. Maybe that's normal or better so the render renders faster overall.
Samples (I'm changing/working on the stone shore so that's why that's different

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