Hi guys,
I want to bake AO to vertex colors in order to use that as a lightweight AO solution in Unity. Is it possible to do that with VRay? If so, what would be the workflow?
In case this isn't possible, can anybody explain how to accomplish this goal with e.g. mental ray or the old Scanline renderer?
Thank you so much!
Julian
I want to bake AO to vertex colors in order to use that as a lightweight AO solution in Unity. Is it possible to do that with VRay? If so, what would be the workflow?
In case this isn't possible, can anybody explain how to accomplish this goal with e.g. mental ray or the old Scanline renderer?
Thank you so much!
Julian
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