Hi all!
I am under a deadline so please, help needed!
I am fighting with a simple animation for VR, scene is fixed, camera is the only object moving in a straight path.
I am using the spherical camera with frames each eye of 2048x1024. Total dimension of the renderings for both eyes (TopBottom) are 2048x2048 . Gear VR has a hardware limit to 2K in vertical resolution so I cant increase resolution for better quality. Single outputs looks great, but when I stitch them together for the animations it's all flickering.
Vray settings are set to IR (Multiframe Incremental) +LC (flythrough).
Let me know if you have any suggestion.
I read all the previous post in the forum but got more confused since some suggest to calculate LC per each frame instead of flythrough, some suggest to use Brutte Force for the primary engine and LC for the secondary.
What's the right way to do it?
I am under a deadline so please, help needed!
I am fighting with a simple animation for VR, scene is fixed, camera is the only object moving in a straight path.
I am using the spherical camera with frames each eye of 2048x1024. Total dimension of the renderings for both eyes (TopBottom) are 2048x2048 . Gear VR has a hardware limit to 2K in vertical resolution so I cant increase resolution for better quality. Single outputs looks great, but when I stitch them together for the animations it's all flickering.
Vray settings are set to IR (Multiframe Incremental) +LC (flythrough).
Let me know if you have any suggestion.
I read all the previous post in the forum but got more confused since some suggest to calculate LC per each frame instead of flythrough, some suggest to use Brutte Force for the primary engine and LC for the secondary.
What's the right way to do it?
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