Is it normal for a multitexture map put into the bump slot to be a lot less pronounced than using a single texture map on the same object?
Here is the viewport view (to see that its mapped correctly) and the setting for my multitexture map. I have the bump slot of the material set to 100. The result is beneath it.


As you can see, the bump is visible but barely. I would've expected to be able to see it more clearly when the bump slot is set to 100.
Now, I took a single texture from that multitexture, and mapped it so it tiles over all of the boards and got it roughly the same size as the boards, so that the test would be comparable. Bump slot still set to 100.


Hopefully you can see, its much more noticeable with just a single texture at the same settings. Am I doing something wrong or is this normal? I feel like I have to crank the bump slot up way past 100 to get the results I'm looking for and it also becomes a problem when trying to use a vraycomptex as the multitexture's influence is so much less than whatever I'm using for a second texture.
Here is the viewport view (to see that its mapped correctly) and the setting for my multitexture map. I have the bump slot of the material set to 100. The result is beneath it.
As you can see, the bump is visible but barely. I would've expected to be able to see it more clearly when the bump slot is set to 100.
Now, I took a single texture from that multitexture, and mapped it so it tiles over all of the boards and got it roughly the same size as the boards, so that the test would be comparable. Bump slot still set to 100.
Hopefully you can see, its much more noticeable with just a single texture at the same settings. Am I doing something wrong or is this normal? I feel like I have to crank the bump slot up way past 100 to get the results I'm looking for and it also becomes a problem when trying to use a vraycomptex as the multitexture's influence is so much less than whatever I'm using for a second texture.
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