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Fake depth of one sided plane using an at render shader ?

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  • Fake depth of one sided plane using an at render shader ?

    Is there any way to do this ? Basically I have a leather seat that has perforations in it. The leather obviously has thickness but the CAD geo does not. Is there a way to fake a slight thickness with any shader or is this something that could be developed ? Thin surface depth shader or something like that ?
    Last edited by stevesideas; 13-10-2016, 02:07 PM.
    Regards

    Steve

    My Portfolio

  • #2
    Displacement?
    A.

    ---------------------
    www.digitaltwins.be

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    • #3
      I was thinking displacement but this is CAD data so not sure how well it would sub divide. I would probably have to retopologise. I was hoping for something at render time other than displace.
      Regards

      Steve

      My Portfolio

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      • #4
        Unless you are doing closeups you should be able to get away with just using a alpha mask to knock out the holes. Ive done this numerous times with large oil and gas drilling equipment and with the camera moving or a still shot from a ways back and 99.9% of people viewing will not notice. Otherwise I would either possibly remodel and use displacement or knock out physical holes which can cause huge problems once you get past the first hundred or so. Personally I think a nice clean map will do just fine.
        Cheers,
        -dave
        ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

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        • #5
          I decided to use a comp map which basically knocks out the holes to black (for diffuse and reflection) and then I used a normal map to give a little bit of light catch around the edges. It gives it more depth...still not exactly what i was looking for but it is the closest I can get bar doing the displacement or geo holes.
          Regards

          Steve

          My Portfolio

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          • #6
            I've done this before as well, when I had to create a container made of perforated metal sheets. I simply used an opacity map for the perforations and a slightly blurred version of the same map as a bump... that gave some nice edges around the holes.

            Still I hope that someday we might get a map to fake thickness on geometry edges (basically like VRayEdgesTex, but viewing-angle-dependent)

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            • #7
              Parallax mapping would do the trick... Maby someone can code such material in osl or glsl...
              http://learnopengl.com/#!Advanced-Li...rallax-Mapping
              German guy, sorry for my English.

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