Hello everyone !
We all love VRay for it's flexibility and speed. We use it in production, gamedev, archviz and many more CG domains.
Though as any software which is in constant development it has weak spots and i wanted to collect them here. I want this thread to become not a bug report section, but collection of tips and tricks how to make your renders faster and with predictable results.
I am mostly architectural visualization artist, and my findings are mostly related to this domain.
First thing i've found recently is new probabilistic lighting and VRayIES lights.
Using them together gave me weird results like "grey" lighting and incredible amount of noise, which is really hard to clean.
So switching off probabilistic gave me totally different render image and almost noise free with AA 1-6 and Noise threshold about 0.06. With probabilistic i should've gone up to 1-16 and 0.005 !
I have about 200 VRayLights and about 50 IES lights, lighting up trees and etc. I understand that this should be used in specific situations, but it is on by default, meaning that it works everywhere as default.
Second weak spot i've found is VRayLightMtl. It gave me incredible noise in glossy reflections (~0.7 in material) and GI. Turning on Direct Lighting for material resolved issue a bit, but the best scenario is to avoid them and use VRayLights where possible - clean and fast results.
Hope this topic will help developers and resolve issues we might have.
If anyone has any findings of weak spots - i will be happy to update this post to keep track of those things.
Thanks !
We all love VRay for it's flexibility and speed. We use it in production, gamedev, archviz and many more CG domains.
Though as any software which is in constant development it has weak spots and i wanted to collect them here. I want this thread to become not a bug report section, but collection of tips and tricks how to make your renders faster and with predictable results.
I am mostly architectural visualization artist, and my findings are mostly related to this domain.
First thing i've found recently is new probabilistic lighting and VRayIES lights.
Using them together gave me weird results like "grey" lighting and incredible amount of noise, which is really hard to clean.
So switching off probabilistic gave me totally different render image and almost noise free with AA 1-6 and Noise threshold about 0.06. With probabilistic i should've gone up to 1-16 and 0.005 !
I have about 200 VRayLights and about 50 IES lights, lighting up trees and etc. I understand that this should be used in specific situations, but it is on by default, meaning that it works everywhere as default.
Second weak spot i've found is VRayLightMtl. It gave me incredible noise in glossy reflections (~0.7 in material) and GI. Turning on Direct Lighting for material resolved issue a bit, but the best scenario is to avoid them and use VRayLights where possible - clean and fast results.
Hope this topic will help developers and resolve issues we might have.
If anyone has any findings of weak spots - i will be happy to update this post to keep track of those things.
Thanks !
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