I'm interested in GPU rendering for the speed it gives and am looking at other renderers progress like Redshift, FStorm, or Octane. However, I have thus far chosen to invest in VRay because of it's longevity and support.
In trying to decide what GPU renderer to use, I was wondering with VRayRT if the documentation of supported features it up to date. For example, I need to use VRayEdgesTex on some models given to me and referencing the VRayRT supported features for both CPU and GPU rendering it states VRayEdges (I'm assuming that is the same as VRayEdgesTex) is not supported under GPU, but is for CPU. Now, in testing, I've found it to work for GPU. Great! And one could say, "why not just test it to see if it works." Well, the problem with that is maybe something is supposed to work but doesn't for some reason, I have to spend time trying to find what setting to adjust to make it work, or find some other "needle in the haystack," whether it be a bug or conflict, or what?
If the documentation was up to date, this would be a big time saver, as I could better decide where to spend my time...either researching the fix to make it work, or decide to use a different renderer with those supported features.
So my question is, is the VRayRT CPU and GPU link up to date? If not, can Chaos Group make and keep it up to date?
I love VRay and will stick with it if I can, but the progress of GPU rendering and what I need to give my clients steers where my loyalities lie.
In trying to decide what GPU renderer to use, I was wondering with VRayRT if the documentation of supported features it up to date. For example, I need to use VRayEdgesTex on some models given to me and referencing the VRayRT supported features for both CPU and GPU rendering it states VRayEdges (I'm assuming that is the same as VRayEdgesTex) is not supported under GPU, but is for CPU. Now, in testing, I've found it to work for GPU. Great! And one could say, "why not just test it to see if it works." Well, the problem with that is maybe something is supposed to work but doesn't for some reason, I have to spend time trying to find what setting to adjust to make it work, or find some other "needle in the haystack," whether it be a bug or conflict, or what?
If the documentation was up to date, this would be a big time saver, as I could better decide where to spend my time...either researching the fix to make it work, or decide to use a different renderer with those supported features.
So my question is, is the VRayRT CPU and GPU link up to date? If not, can Chaos Group make and keep it up to date?
I love VRay and will stick with it if I can, but the progress of GPU rendering and what I need to give my clients steers where my loyalities lie.
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