Hello! The "-h" manual of the vray denoiser provides the list of needed render elements for proper denoising. I wonder what Render Element to use for the "defocusAmount" ?
For single pass RGB denoising:
Noise level (named "noiseLevel")
Defocus amount (named "defocusAmount")
World positions (named "worldPositions" or "wpp")
World normals with bump mapping (named "worldNormals")
Diffuse filter (named "diffuseFilter" or "VRayDiffuseFilter")
Reflection filter (named "reflectionFilter" or "VRayReflectionFilter")
Refraction filter (named "refractionFilter" or "VRayRefractionFilter")
For multipass per-render elements denoising, additionally the following:
Atmosphere (named "atmosphere" or "VRayAtmosphere")
Background (named "background" or "VRayBackground")
Global Illumination (named "globalIllumination" or "VRayGlobalIllumination")
Lighting (named "lighting" or "VRayLighting")
Reflection (named "reflection" or "VRayReflection")
Refraction (named "refraction" or "VRayRefraction")
Specular (named "specular" or "VRaySpecular")
Thanks for any help!
-Robert
For single pass RGB denoising:
Noise level (named "noiseLevel")
Defocus amount (named "defocusAmount")
World positions (named "worldPositions" or "wpp")
World normals with bump mapping (named "worldNormals")
Diffuse filter (named "diffuseFilter" or "VRayDiffuseFilter")
Reflection filter (named "reflectionFilter" or "VRayReflectionFilter")
Refraction filter (named "refractionFilter" or "VRayRefractionFilter")
For multipass per-render elements denoising, additionally the following:
Atmosphere (named "atmosphere" or "VRayAtmosphere")
Background (named "background" or "VRayBackground")
Global Illumination (named "globalIllumination" or "VRayGlobalIllumination")
Lighting (named "lighting" or "VRayLighting")
Reflection (named "reflection" or "VRayReflection")
Refraction (named "refraction" or "VRayRefraction")
Specular (named "specular" or "VRaySpecular")
Thanks for any help!
-Robert
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