Hi all
A typical white glass ball/bowl around a light globe, how would you approach that?
This sort of thing:
https://cdn.shopify.com/s/files/1/11...g?v=1455716540
But also cylindrical for sconces etc
Setting refraction high like 240,240,240
and refract glossy low like 0.6 or 0.7
...this produces nice BRIGHT spaces as the light seem to travel further and in general a cleaner faster render. The light may BURN heavily right where the fitting is against the wall or ceiling. My VRayLights have Radiant Power of about 1.5 which is same is 60W light bulb.
In contrast, LOW refraction like 70
HIGH refract glossy like 0.95
...makes the glass diffuser look much more natural and you don't get that heavy burn against the wall or ceiling. BUT this gives MUCH darker renders that also render MUCH LONGER
Thoughts?
A typical white glass ball/bowl around a light globe, how would you approach that?
This sort of thing:
https://cdn.shopify.com/s/files/1/11...g?v=1455716540
But also cylindrical for sconces etc
Setting refraction high like 240,240,240
and refract glossy low like 0.6 or 0.7
...this produces nice BRIGHT spaces as the light seem to travel further and in general a cleaner faster render. The light may BURN heavily right where the fitting is against the wall or ceiling. My VRayLights have Radiant Power of about 1.5 which is same is 60W light bulb.
In contrast, LOW refraction like 70
HIGH refract glossy like 0.95
...makes the glass diffuser look much more natural and you don't get that heavy burn against the wall or ceiling. BUT this gives MUCH darker renders that also render MUCH LONGER
Thoughts?
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