Hey everyone,
I was wondering if anyone of you encountered any problems with the perspective match tool that got introduced in 3Ds max 2016. While I thought for quite a while that it's just approximating camera lens and distance, today I've found out that it's actually overwriting Transformation Matrix of the Camera in order to distort the view.
Can this lead to Problems? Should we rather not use the perspective match tool?
Thanks
-Robert
I was wondering if anyone of you encountered any problems with the perspective match tool that got introduced in 3Ds max 2016. While I thought for quite a while that it's just approximating camera lens and distance, today I've found out that it's actually overwriting Transformation Matrix of the Camera in order to distort the view.
Can this lead to Problems? Should we rather not use the perspective match tool?
Thanks
-Robert
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