Denoiser brightens refraction if the refractive material is set to affect all channels and the denoiser in elements mode.
I think this is probably because it first reconstructs the image based on the elements and than also denoises the RGB.
Which results in double brightness.
Since its pretty likely to happen I assume its known.
Any plans on fixing this?
I'm on a nightly but I dont know where to find the actual build ID.
Do you need the scene?
I think this is probably because it first reconstructs the image based on the elements and than also denoises the RGB.
Which results in double brightness.
Since its pretty likely to happen I assume its known.
Any plans on fixing this?
I'm on a nightly but I dont know where to find the actual build ID.
Do you need the scene?
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