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Any Idea on how to achieve this result with Vray?

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  • Any Idea on how to achieve this result with Vray?

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    Hello,

    i was surfing chaosgroup's website and found this beautiful image, can someone provide the details on how we can achieve this effect??

    Thanks
    PC Specs: CPU i9-14900K - GPU RTX 4090 - RAM 192GB 5200MHz - MB Asus ROG Maximus Dark Hero

  • #2
    It looks like it might be from one of Grants tutorials - you can check out using the following link.. Hope it helps you get going!

    http://www.ronenbekerman.com/forest-...-distribution/

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    • #3
      Checkout the data channel modifier in 2017.1
      Kind Regards,
      Morne

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      • #4
        pretty sure there was a couple of tutorials on how to achieve this with particle flow
        https://www.youtube.com/watch?v=KN-teDDx-lM
        https://www.youtube.com/watch?v=FDisBxF9gw4
        Last edited by Companioncube; 27-11-2016, 08:26 AM.

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        • #5
          With Itoosoft's Forest Pack: http://bertrand-benoit.com/blog/griggles/
          Check my blog

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          • #6
            This has nothing to do with VRay per se but rather with Max. But for the record if you want to achieve that result using VRay you should paint that pixel map as height map in Photoshop and then use VRayDisplacementMod. THis is NOT the solution I would recommend though.
            Software:
            Windows 7 Ultimate x64 SP1
            3ds Max 2016 SP4
            V-Ray Adv 3.60.04


            Hardware:
            Intel Core i7-4930K @ 3.40 GHz
            NVIDIA GeForce GTX 780 (4096MB RAM)
            64GB RAM


            DxDiag

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            • #7
              Its Forest Pack.
              AMD TR 7980X, 256GB DDR5, GeForce RTX 4090 24GB, Win 10 Pro
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              jiri.matys@gmail.com
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              https://cz.linkedin.com/in/jiří-matys-195a41a0

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              • #8
                Yes this is an one light , one material and a bit of motion blur , the modelling is the tricky part.
                You can do it with vanilla max too , without particles and animation controllers, Create a plane of 200 x 200 polygons ( you can tessellate for more detail ) convert it to editable poly and throw a displace modifier on top choose a nice random abstract image and it would look like mountain and valleys. Then convert to editable mesh (not poly ) and press explode now every polygon is a separate element,
                Go to element subobject level and select all. Change to local coordinates and individual pivot and scale everything to 0 until each rectangle is flat then convert to poly and select borders subobject level, select all and start moving down while holding shift. Select all borders again and press cap. Now you could throw a few millimetres chamfer on it and here you are. In theory you could do all that with modifiers and animate it /// by moving a tillable texture on your displace modifier.
                ----------------------------------------------------
                164 core mini rendering farm - RTX 3090
                All with 128GB ram
                Windows 11

                3ds Max 2024 - vray - phoenix - forest pack

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                • #9
                  Oh Thanks for the replies! really appreciate.
                  PC Specs: CPU i9-14900K - GPU RTX 4090 - RAM 192GB 5200MHz - MB Asus ROG Maximus Dark Hero

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