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Oculus Rift Vray Realtime GPU Rendering?

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  • Oculus Rift Vray Realtime GPU Rendering?

    Hello,

    I have a large scale Scene in 3dsmax done and ready for render, and we also have the newest oculus Rift VR.

    i was wondering if we wanna achieve a real-time 360 view in the VR directly connected to 3dsmax in Vray realtime GPU (knowing that we have 2x Nvidia Geforce 1080, that renders fast in GPU mode)

    found this on youtube: https://www.youtube.com/watch?v=gK9bhcjSN54
    Click image for larger version

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    so is there any workflow? the goal is to achieve the GPU rendering inside the oculus directly, for example: when we move the camera directly inside 3dsmax we will see it directly in the oculus, and waiting the new view to finish directly in the oculus.

    Thanks
    Oliver
    PC Specs: CPU i9-14900K - GPU RTX 4090 - RAM 192GB 5200MHz - MB Asus ROG Maximus Dark Hero

  • #2
    It is possible to render in realtime directly in Oculus Rift (V-Ray 3.50.01 and above is required), just create 6x1 VR camera setup then switch to ActiveShade and select Oculus Rift mono or stereo mode:
    Click image for larger version

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    For better performance it is recommended to use different GPUs for Oculus Rift and for the GPU rendering.
    The primary gpu-device should be always used for Oculus Rift and all the rest for V-Ray RT GPU.

    Please be informed that since the resolution of VR-camera is about 12 times bigger than the normal resolution the rendering might not be so interactive if you render only on a single GPU.
    Svetlozar Draganov | Senior Manager 3D Support | contact us
    Chaos & Enscape & Cylindo are now one!

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    • #3
      I've put together a post describing the setup in a little bit more detail here:
      http://forums.chaosgroup.com/showthr...t-and-HTC-Vive

      Note that you need the beta version of V-Ray 3.5 for this to work.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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