Hello,
I have a large scale Scene in 3dsmax done and ready for render, and we also have the newest oculus Rift VR.
i was wondering if we wanna achieve a real-time 360 view in the VR directly connected to 3dsmax in Vray realtime GPU (knowing that we have 2x Nvidia Geforce 1080, that renders fast in GPU mode)
found this on youtube: https://www.youtube.com/watch?v=gK9bhcjSN54
so is there any workflow? the goal is to achieve the GPU rendering inside the oculus directly, for example: when we move the camera directly inside 3dsmax we will see it directly in the oculus, and waiting the new view to finish directly in the oculus.
Thanks
Oliver
I have a large scale Scene in 3dsmax done and ready for render, and we also have the newest oculus Rift VR.
i was wondering if we wanna achieve a real-time 360 view in the VR directly connected to 3dsmax in Vray realtime GPU (knowing that we have 2x Nvidia Geforce 1080, that renders fast in GPU mode)
found this on youtube: https://www.youtube.com/watch?v=gK9bhcjSN54
so is there any workflow? the goal is to achieve the GPU rendering inside the oculus directly, for example: when we move the camera directly inside 3dsmax we will see it directly in the oculus, and waiting the new view to finish directly in the oculus.
Thanks
Oliver
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